Tags
    Author
      Technology
        Rating
        Pricing
        Sort By
        Video
        Results To Show
        Most Recent
        Most Popular
        Highest Rated
        Reset
        https://s3.amazonaws.com/assets.fullstack.io/n/20210217032134897_twitter.jpg

        lesson

        Set up Mousey in the inspector windowUnity for Beginners - Animal Crossing

        A short lesson on setting up the Mousey character in the inspector window.

        https://s3.amazonaws.com/assets.fullstack.io/n/20210217032134897_twitter.jpg

        lesson

        Patrol Path ScriptUnity for Beginners - Animal Crossing

        PatrolPathScript script allows for the visualization of the patrol path by drawing the lines and the spheres. It also has two functions that allows the AI script to grab the current and next point in the patrol.

        https://s3.amazonaws.com/assets.fullstack.io/n/20210217032134897_twitter.jpg

        lesson

        AI ScriptUnity for Beginners - Animal Crossing

        In this script the Mousey NPC will patrol with animations along a certain pre-determined patrol path. The Mousey NPC will stop walking if the player crosses its path.

        https://s3.amazonaws.com/assets.fullstack.io/n/20210217032134897_twitter.jpg

        lesson

        Set up the Mousey animatorUnity for Beginners - Animal Crossing

        Let's add an idle animation to our Mousey charactert to make it look more animated!

        https://s3.amazonaws.com/assets.fullstack.io/n/20210217032134897_twitter.jpg

        lesson

        Create a navigation environment with NavMeshUnity for Beginners - Animal Crossing

        In this lesson we will learn how to create a NavMesh

        https://s3.amazonaws.com/assets.fullstack.io/n/20210217032134897_twitter.jpg

        lesson

        Navigation in UnityUnity for Beginners - Animal Crossing

        Using Unity's built-in navigation system you can create NPCs (non -player characters) that will move around your game world intelligently. That is to say that the navigation system gives characters the ability to navigate your gameworld and avoid obstacles.

        https://s3.amazonaws.com/assets.fullstack.io/n/20210217032134897_twitter.jpg

        lesson

        NPC patrolUnity for Beginners - Animal Crossing

        In this module, we will be creating a system for a NPC (non-player character) to work around the game world intelligently using Unity's navigation system.

        https://s3.amazonaws.com/assets.fullstack.io/n/20210217032134897_twitter.jpg

        lesson

        Colliders in Unity3DUnity for Beginners - Animal Crossing

        Colliders are invisible shapes on 3D objects that handle collisions. A collider can be added to a GameObject as a component, just like the Rigidbody component.

        https://s3.amazonaws.com/assets.fullstack.io/n/20210217032134897_twitter.jpg

        lesson

        Unity physics systemUnity for Beginners - Animal Crossing

        You might hear the word "physics" thrown around a lot in game development, so let's go over what physics means in Unity. In the real world, objects are affected by gravity, friction, collisions, weight etc. Likewise in a game, objects are also affected by the forces of physics.

        https://s3.amazonaws.com/assets.fullstack.io/n/20210217032134897_twitter.jpg

        lesson

        Third person movementUnity for Beginners - Animal Crossing

        In this module we'll be learning about a few fundamental concepts such as Rigidbody and colliders, which will assist us in making our character move. We'll also learn how to add animations to our character.

        https://s3.amazonaws.com/assets.fullstack.io/n/20210217032134897_twitter.jpg

        lesson

        Transform class and component in UnityUnity for Beginners - Animal Crossing

        The transform component is attached to every object in Unity. The transform components hold the x, y and z values for the position, rotation and scale properties of an object in respect to the game world co-ordinate system, or the parent object of child components.


        Articles

        view all ⭢