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Set up Mousey in the inspector windowUnity for Beginners - Animal CrossingA short lesson on setting up the Mousey character in the inspector window.
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Patrol Path ScriptUnity for Beginners - Animal CrossingPatrolPathScript script allows for the visualization of the patrol path by drawing the lines and the spheres. It also has two functions that allows the AI script to grab the current and next point in the patrol.
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AI ScriptUnity for Beginners - Animal CrossingIn this script the Mousey NPC will patrol with animations along a certain pre-determined patrol path. The Mousey NPC will stop walking if the player crosses its path.
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Set up the Mousey animatorUnity for Beginners - Animal CrossingLet's add an idle animation to our Mousey charactert to make it look more animated!
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Create a navigation environment with NavMeshUnity for Beginners - Animal CrossingIn this lesson we will learn how to create a NavMesh
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Navigation in UnityUnity for Beginners - Animal CrossingUsing Unity's built-in navigation system you can create NPCs (non -player characters) that will move around your game world intelligently. That is to say that the navigation system gives characters the ability to navigate your gameworld and avoid obstacles.
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NPC patrolUnity for Beginners - Animal CrossingIn this module, we will be creating a system for a NPC (non-player character) to work around the game world intelligently using Unity's navigation system.
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Colliders in Unity3DUnity for Beginners - Animal CrossingColliders are invisible shapes on 3D objects that handle collisions. A collider can be added to a GameObject as a component, just like the Rigidbody component.
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Unity physics systemUnity for Beginners - Animal CrossingYou might hear the word "physics" thrown around a lot in game development, so let's go over what physics means in Unity. In the real world, objects are affected by gravity, friction, collisions, weight etc. Likewise in a game, objects are also affected by the forces of physics.
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Third person movementUnity for Beginners - Animal CrossingIn this module we'll be learning about a few fundamental concepts such as Rigidbody and colliders, which will assist us in making our character move. We'll also learn how to add animations to our character.
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Transform class and component in UnityUnity for Beginners - Animal CrossingThe transform component is attached to every object in Unity. The transform components hold the x, y and z values for the position, rotation and scale properties of an object in respect to the game world co-ordinate system, or the parent object of child components.