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Unity GameObjects and componentsUnity for Beginners - Animal CrossingGameObjects are the building blocks of a game scene whereas, a component defines a GameObject and its functionalities.
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Organize your projectUnity for Beginners - Animal CrossingDiscover what is meant by the term assets and organize the assets in your game.
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Import game assetsUnity for Beginners - Animal CrossingLet's import all the assets that we need into our game and go over what we imported.
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Building the mapUnity for Beginners - Animal CrossingIn this module we will start building the game world for our game. We will go over importing assers, organizing our project and inspecting objects. We will also learn about concepts such as textures, materials and prefabs.
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Customizing the Unity editorUnity for Beginners - Animal CrossingLearn how to cuztomize the placement of different windows in the Unity editor.
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Play, pause and stop buttonsUnity for Beginners - Animal CrossingTest your game as a user would play it with the play, pause and stop buttons.
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Scene view, game view and camerasUnity for Beginners - Animal CrossingAn overview of the different types of views offered by the Unity editor and the camera object.
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PackagesUnity for Beginners - Animal CrossingA unity package is a collection of files and components that is wrapped up into a single file. Unity packages have a `.unitypackage` extension.
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Inspector windowUnity for Beginners - Animal CrossingWe will spend a lot of time in the inspector window which shows all the knobs and dials for our objects.
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Hierarchy windowUnity for Beginners - Animal CrossingThe hierarchy window lists every game object in the current scene. We will navigate the hierarchy window, and learn about parenting, a concept which demonstrates the parent-child relationship between objects.
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Project windowUnity for Beginners - Animal CrossingThe _project window_ will display all the assets used in your project, for example any music, images, 3D models and anything else related to your project.
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Menu toolbarUnity for Beginners - Animal CrossingIn this section we'll go over what the different buttons of the toolbar can do.