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        https://image.mux.com/OfCdskGPKoG5Ic3Tm5xSUOf65iE013slwffjzu4ZbJqw/thumbnail.png?time=0

        lesson

        How to Set Global Styles in React NativeThe newline Guide to React Native for JavaScript Developers using TypeScript

        Global styles help lay the design structure the app should follow. We'll extend our typography from the previous lesson to define styles, mainly for atoms, molecules and organisms.

        https://image.mux.com/I8c48PBaTdoSRAKdtNRNcOqp42VeDwzxwb00pocdwPZQ/thumbnail.png?time=0

        lesson

        Building a Typography Design System in React NativeThe newline Guide to React Native for JavaScript Developers using TypeScript

        To build a design system we need to start by defining a typography; defining the fonts, colors and icons of the app.

        https://image.mux.com/UBdVJICcfJEKwu8O00oD00a5gJp00JZZXCMVjPB00ucYHKA/thumbnail.png?time=0

        lesson

        Optimize Perceived Performance With React Native LifecycleThe newline Guide to React Native for JavaScript Developers using TypeScript

        Learn about the screen lifecycle, and customize the app bar and the back button. We will also look at perceived load time and how to manage it.

        https://s3.amazonaws.com/assets.fullstack.io/n/20210217032134897_twitter.jpg

        lesson

        Set up Mousey in the inspector windowUnity for Beginners - Animal Crossing

        A short lesson on setting up the Mousey character in the inspector window.

        https://s3.amazonaws.com/assets.fullstack.io/n/20210217032134897_twitter.jpg

        lesson

        Patrol Path ScriptUnity for Beginners - Animal Crossing

        PatrolPathScript script allows for the visualization of the patrol path by drawing the lines and the spheres. It also has two functions that allows the AI script to grab the current and next point in the patrol.

        https://s3.amazonaws.com/assets.fullstack.io/n/20210217032134897_twitter.jpg

        lesson

        AI ScriptUnity for Beginners - Animal Crossing

        In this script the Mousey NPC will patrol with animations along a certain pre-determined patrol path. The Mousey NPC will stop walking if the player crosses its path.

        https://s3.amazonaws.com/assets.fullstack.io/n/20210217032134897_twitter.jpg

        lesson

        Set up the Mousey animatorUnity for Beginners - Animal Crossing

        Let's add an idle animation to our Mousey charactert to make it look more animated!

        https://s3.amazonaws.com/assets.fullstack.io/n/20210217032134897_twitter.jpg

        lesson

        Create a navigation environment with NavMeshUnity for Beginners - Animal Crossing

        In this lesson we will learn how to create a NavMesh

        https://s3.amazonaws.com/assets.fullstack.io/n/20210217032134897_twitter.jpg

        lesson

        Navigation in UnityUnity for Beginners - Animal Crossing

        Using Unity's built-in navigation system you can create NPCs (non -player characters) that will move around your game world intelligently. That is to say that the navigation system gives characters the ability to navigate your gameworld and avoid obstacles.

        https://s3.amazonaws.com/assets.fullstack.io/n/20210217032134897_twitter.jpg

        lesson

        NPC patrolUnity for Beginners - Animal Crossing

        In this module, we will be creating a system for a NPC (non-player character) to work around the game world intelligently using Unity's navigation system.

        https://s3.amazonaws.com/assets.fullstack.io/n/20210217032134897_twitter.jpg

        lesson

        Colliders in Unity3DUnity for Beginners - Animal Crossing

        Colliders are invisible shapes on 3D objects that handle collisions. A collider can be added to a GameObject as a component, just like the Rigidbody component.


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