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How to Set Global Styles in React NativeThe newline Guide to React Native for JavaScript Developers using TypeScriptGlobal styles help lay the design structure the app should follow. We'll extend our typography from the previous lesson to define styles, mainly for atoms, molecules and organisms.
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Building a Typography Design System in React NativeThe newline Guide to React Native for JavaScript Developers using TypeScriptTo build a design system we need to start by defining a typography; defining the fonts, colors and icons of the app.
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Optimize Perceived Performance With React Native LifecycleThe newline Guide to React Native for JavaScript Developers using TypeScriptLearn about the screen lifecycle, and customize the app bar and the back button. We will also look at perceived load time and how to manage it.
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Set up Mousey in the inspector windowUnity for Beginners - Animal CrossingA short lesson on setting up the Mousey character in the inspector window.
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Patrol Path ScriptUnity for Beginners - Animal CrossingPatrolPathScript script allows for the visualization of the patrol path by drawing the lines and the spheres. It also has two functions that allows the AI script to grab the current and next point in the patrol.
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AI ScriptUnity for Beginners - Animal CrossingIn this script the Mousey NPC will patrol with animations along a certain pre-determined patrol path. The Mousey NPC will stop walking if the player crosses its path.
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Set up the Mousey animatorUnity for Beginners - Animal CrossingLet's add an idle animation to our Mousey charactert to make it look more animated!
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Create a navigation environment with NavMeshUnity for Beginners - Animal CrossingIn this lesson we will learn how to create a NavMesh
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Navigation in UnityUnity for Beginners - Animal CrossingUsing Unity's built-in navigation system you can create NPCs (non -player characters) that will move around your game world intelligently. That is to say that the navigation system gives characters the ability to navigate your gameworld and avoid obstacles.
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NPC patrolUnity for Beginners - Animal CrossingIn this module, we will be creating a system for a NPC (non-player character) to work around the game world intelligently using Unity's navigation system.
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Colliders in Unity3DUnity for Beginners - Animal CrossingColliders are invisible shapes on 3D objects that handle collisions. A collider can be added to a GameObject as a component, just like the Rigidbody component.