Explore all newline lessons
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Third-person movement - part 2Unity for Beginners - Animal CrossingWe will be using Rigidbody-based movement for our character to make it move left, right, forward and backward. There are two general ways to implement movement of a character in combination with Unity's physics engine.
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Lighting in Unity (spotlight, directional light, point and area light)Unity for Beginners - Animal CrossingLight in Unity is a game component which is responsible for illuminating objects. We will go over the different types of lights we can use in our game such as: spotlight, directional light, point and area light.
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ConclusionUnity for Beginners - Animal CrossingGreat! Now we have our Mousey NPC that strolls back and forth as long as the main character is outside the defined circle.
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Make a new Unity3D projectUnity for Beginners - Animal CrossingLet's make a new Unity3D project and get started with making our game
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Intro to 2D and 3D gamesUnity for Beginners - Animal CrossingLearn about the characteristics of 2D and 3D games
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Intro & Getting StartedUnity for Beginners - Animal CrossingLet's get started with the basics of what a game engine is and the different categories of games.
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Making Our Circles Reactive and ResponsiveBetter Data Visualizations with SvelteUsing reactive blocks to fix our force diagram
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FrontendFullstack Typescript with TailwindCSS and tRPC Using Modern Features of PostgreSQLSetting up the frontend with Vite, React and Tailwind
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Shared ConfigsFullstack Typescript with TailwindCSS and tRPC Using Modern Features of PostgreSQLSetting up shared TypeScript, ESLint and Prettier configs
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WorkspacesFullstack Typescript with TailwindCSS and tRPC Using Modern Features of PostgreSQLSetting up npm workspaces in our mono-repo
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Create a Scrollytelling Component With SvelteBetter Data Visualizations with SvelteAdding a component that updates based on scroll position