Explore all newline lessons
lesson
How to Fetch Spotify API Data with Credentials with AxiosBuild a Spotify Connected AppUse axios to send a request to the Spotify Web API and render response data on the front end
lesson
Optimize React and Express.js code with npm concurrentlyBuild a Spotify Connected AppStreamline development in a client/server architecture with Concurrently
lesson
How to Pass OAuth Tokens to a React AppBuild a Spotify Connected AppUse Create React App to quickly spin up a React front end and pass OAuth tokens from server to client
lesson
How to Implement OAuth Flow in Express and Node.jsBuild a Spotify Connected AppBuild out Spotify's Authorization Code OAuth flow with Express
lesson
What is OAuth and How Does it Work? [with examples]Build a Spotify Connected AppLearn how OAuth works and how it will work with the Spotify API
lesson
Add nodemon to an Express App to Restart Node AutomaticallyBuild a Spotify Connected AppSet up nodemon to streamline our Node.js development workflow
lesson
The Basics of Express Router - Requests and ResponsesBuild a Spotify Connected AppLearn the basics of writing Express route handlers
lesson
What is Express? The Basics of the Node.js web frameworkBuild a Spotify Connected AppHello World with the Express framework
lesson
How to Setup a React Developer Environment with nvmBuild a Spotify Connected AppGetting our local development environments set up with nvm
lesson
Third-person camera controller - part 2Unity for Beginners - Animal CrossingLet's write a script for your camera which will follow our main character as it walks. The camera will also be able to zoom in and zoom out.
lesson
Third-person camera controller - part 1Unity for Beginners - Animal CrossingLet's take a look at the components and properties of the camera object in the inspector window.
lesson
Third-person movement - part 2Unity for Beginners - Animal CrossingWe will be using Rigidbody-based movement for our character to make it move left, right, forward and backward. There are two general ways to implement movement of a character in combination with Unity's physics engine.