Explore all newline lessons
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Set up the Mousey animatorUnity for Beginners - Animal CrossingLet's add an idle animation to our Mousey charactert to make it look more animated!
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Create a navigation environment with NavMeshUnity for Beginners - Animal CrossingIn this lesson we will learn how to create a NavMesh
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Navigation in UnityUnity for Beginners - Animal CrossingUsing Unity's built-in navigation system you can create NPCs (non -player characters) that will move around your game world intelligently. That is to say that the navigation system gives characters the ability to navigate your gameworld and avoid obstacles.
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NPC patrolUnity for Beginners - Animal CrossingIn this module, we will be creating a system for a NPC (non-player character) to work around the game world intelligently using Unity's navigation system.
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Colliders in Unity3DUnity for Beginners - Animal CrossingColliders are invisible shapes on 3D objects that handle collisions. A collider can be added to a GameObject as a component, just like the Rigidbody component.
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Unity physics systemUnity for Beginners - Animal CrossingYou might hear the word "physics" thrown around a lot in game development, so let's go over what physics means in Unity. In the real world, objects are affected by gravity, friction, collisions, weight etc. Likewise in a game, objects are also affected by the forces of physics.
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Third person movementUnity for Beginners - Animal CrossingIn this module we'll be learning about a few fundamental concepts such as Rigidbody and colliders, which will assist us in making our character move. We'll also learn how to add animations to our character.
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Transform class and component in UnityUnity for Beginners - Animal CrossingThe transform component is attached to every object in Unity. The transform components hold the x, y and z values for the position, rotation and scale properties of an object in respect to the game world co-ordinate system, or the parent object of child components.
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VectorsUnity for Beginners - Animal CrossingUnderstanding vectors is useful before we start making games. A vector is basically a quantity which has a direction. Vectors are useful and are used a lot in Unity. They're used to store the x, y and z values of components such as transform, rotation and scale. We cannot store these values together in a general variable. We need to use vectors for that.
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ClassesUnity for Beginners - Animal CrossingC# is an Object-Oriented Programming language in which the programmer can develop software in modules. This is accomplished through treating data as **objects**. A class is like a blueprint or template of a specific object in which its properties, fields, events and methods are specified.
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FunctionsUnity for Beginners - Animal CrossingA function groups together code statements to perform a specific task. Whenever a function is called, all the code statements inside that function will execute.
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LoopsUnity for Beginners - Animal CrossingYou can execute a statement or block of code multiple times using loops. This is called iteration.